The last image has shots of Shigeki and Doomsday, probably to be shown before the final boss battle.Ī list of unused Super Game Boy palettes.Ī border for the Super Game Boy was programmed and fully functional in the game, but unused. The next image contains Shigeki facing the screen. The person on the first screen is Sanaeba and the Denjuu is Yarrow.
Telefang power emulator code#
The code for the cutscene opcode begins at f:4b46. They're colored with hblank tricks and rely on the Game Boy Color double speed mode, which is why they may have been specifically disabled. The following full-screen high color art has been found in the game. Another possibility is that there could have been alternate phones that you could buy in the game (possibly in the unused Human World), which is the case in Telefang 2. These unused D-Shots could hint that a third version of Telefang was planned, but this is just speculation. Interestingly enough, the borders for the menu options are used on Smilesoft's official Telefang website, on the side bar. The unused ones have hex identifiers 06, 07, and 08. The D-Shots used in Speed Version have hex identifiers 03, 04, and 05. The D-Shots used in Power Version have hex identifiers 00, 01, and 02. The D-Shot used can be modified by modifying RAM address $CDB5. Continued abuse of our services will cause your IP address to be blocked indefinitely.There are at least three D-Shots that are unused, complete with unique, unused graphics and their own color palettes.
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